![]() ![]() The very first level gives a good lesson that will work for Turrican II, Super Turrican 1 and even some fangames : going left right at the start shows that you can explore a bit and might found a secret ammo box and a 1-Up or even diamonds that can give you a Continue. You can find secret ammo stashs floating in the air (you need to shoot to reveal them) and sometimes, it can also lead you to a secret place with 1-Ups and even more ammo stashs to replenish your health, secondary weapons or upgrade / change your main weapon. The game have been inspired by Psycho Nics Oscar for the upgrade system (and maybe for having a robot / assault suit as the main character), Metroid for the massive levels and the ability to turn into a ball and finally, Mario for the fluid gameplay. ![]() Extremly usefull against bosses and to find secrets or destroy some walls. You can't move while using it but you can aim it at 360°. Finally, you have the Surround wicth can also be upgraded to extand its size. While he can't jump in that form, he can still uses his weapons and is almost invincible (some bosses can still hurt you). The player can transform into a spike ball three times per live. He also have a limited amount of Powerlines that wipes most of the ennemies on screen (as long as the terrain doesn't block the lines), Mines and Grenades who completly destroys everything on screen. The player have two main weapons with infinite ammo : a Spreadshot that can be upgraded twice and an horizontal Laser. The controls are perfect, especially for the time and the support (C64 first) with a fluid multidirectional scrolling. Turrican is a plateform / action game where you control the character inside the Turrican Assault Suit to explore linear yet massive levels. ![]() On the second screen, the very first boss, a giant mechanical hand who will come back in most of the games. (Commodore 64) The title screen of Man-O-Wa- I mean Turrican. a level editor inspired by Super Mario Maker (Julian always loved Nintendo & Mario). In a stream during GamesCom, Julian stated that while he don't ever want to try a 3D Turrican (more on that later), he would love to make a new 2D Turrican based on Turrican II's gameplay (exploration) with pixel art style and. Then, at GamesCom 2020, for the 30th anniverary of Turrican, the Factor 5 team at Epic Games Cologne (lead by Julian Eggebrecht) announced the comeback of the series on modern consoles with a kinda weird release of the old games. I bought every single album made by Chris Huelsbeck on the franchise and since 1995, I've been waiting for the next game, witch have been cancelled numerous times. ![]() I first played it on my Amstrad CPC then on my half-brother's Amiga 500 and I've been a fan since. Remaining : Super Turrican 2 (Super Nintendo) Turrican II '95 (PC MS-DOS) Rendering Ranger R² (Super Famicom) Hurrican (PC, Switch*) Turrican 3 (C64 by Smash Design) Price is either $120 or $240, depending on options.Games reviewed so far (use threadmarks to navigate) : Turrican (C64, ZX Spectrum, Amstrad CPC, Amiga, PC-Engine, Genesis, GameBoy) Turrican II: The Final Fight (C64, ZX Spectrum, Amstrad CPC, Amiga) Universal Soldier (Genesis, GameBoy, Super Nintendo) Super Turrican (NES, Super Nintendo) Turrican 3: Payment Day / Mega Turrican (Amiga, Genesis) It’s a bit baffling why they’re not all contained on one single anthology.Īlso, as with all of these modern “limited” releases, there’s two different “collectors editions” for both the Switch and PS4 that contain every release. The modern releases are inexplicably split into two “volumes” at around $40 each, with all the Turrican games spread out across both. Strictly Limited Games has just opened sales on complete-in-box versions of the Turrican games, including Switch, PS4, SNES and Genesis versions in all regions: Ĭlassic console cartridge releases are about $60 each, with Super Turrican and Super Turrican 2 available for the Super Nintendo / Super Famicom and Mega Turrican available for the Genesis / Mega Drive. ![]()
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